• Suppoze@beehaw.org
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    2 days ago

    Giving currency for free: giving people real money isn’t something any dev wants to deal with, so giving in game currency allows this to happen. This also applies to games where you can convert free currency to premium currency.

    But this is how gift codes work, no? You’re not giving money away directly. Just give a voucher for a real currency if you want to gift users.

    • Paradachshund@lemmy.today
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      1 day ago

      Can you give me an example of one you’ve seen?

      The original poster was saying paid currency shouldn’t exist, so I think in that scenario, you could only have vouchers for a whole in-game item. So for example if an item costed $5, then yes you could give away codes to redeem that item.

      There’s also an operational overhead to doing it that way compared to in-game currency though, because setting up products in google play/iOS can be kind of a pain compared to adding them to your own systems. Generally the dev wants as much to be under their control as possible because they have more flexibility that way compared to making products in the app stores.

      Also worth noting that iOS will block your app if you provide ways to get products (meaning things that cost real money) through ways other than the app store. So that means the dev wouldn’t be able to ever give you something in the game itself if that thing can also be bought. They could only give coupon codes (these are manually generated) for products to use in the app store interface.

      I’d be interested to hear an example of one you’ve seen because it might be a way to approach it that I’m not thinking about.

      • onnekas@sopuli.xyz
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        12 hours ago

        I guess there are no examples (yet?) because until now everybody was using in game currencies to deal with that.

        But could you not give a player a voucher that says “-5€ on your next checkout” ? And then they get exactly that.