Of course you have. If you mean picking the mobs one by one from a distance because they reset after x amount of m from origin just like in an MMO (mobs are leashed), I have bad news for you. Already in Far Cry 4’s release that was rightfully pointed out as shit design, several years later is just unacceptable. Again, Kojima was right, pearls to pigs.
Sounds like the author has a skill issue with Stealth.
Mobs are leashed? Cool, that doesn’t matter cause I play the game like a high fantasy battle mage, and don’t run from fights.
Also, mobs are leashed in most games to some extent or another. Avowed is well written, well voice acted, tells an interesting story, and is fun to play through.
Really just feels like people were expecting Skyrim and are upset they got something more focused.
Lmao. Bruh, wtf are you talking about. I’ve basically used nothing but melee or stealth / dialogue the whole time.
It’s a tight, well written game, that doesn’t waste your time with endless auto-generated quests.
Of course you have. If you mean picking the mobs one by one from a distance because they reset after x amount of m from origin just like in an MMO (mobs are leashed), I have bad news for you. Already in Far Cry 4’s release that was rightfully pointed out as shit design, several years later is just unacceptable. Again, Kojima was right, pearls to pigs.
Sounds like the author has a skill issue with Stealth.
Mobs are leashed? Cool, that doesn’t matter cause I play the game like a high fantasy battle mage, and don’t run from fights.
Also, mobs are leashed in most games to some extent or another. Avowed is well written, well voice acted, tells an interesting story, and is fun to play through.
Really just feels like people were expecting Skyrim and are upset they got something more focused.