Hey there!
I’m a solo dev working on a sci-fi grand strategy game (I didn’t manage to find if self-promo is allowed so I’ll keep the name for myself).
I was updating my planning and started to think: since my game will be published on Steam, it will be playable on Linux using Compatibility Mode even if I don’t specifically target Linux itself. I myself play on an Ubuntu and this allows me to play almost every Windows game (old ones are more capricious, but recent ones are ok).
So I’m wondering, is there really an advantage to have native Linux support nowadays? As a solo dev, the thing I lack the most is time. The days/weeks/months it would take me to add it and fix all the probable bugs it entails could be used to improve the game itself or add features instead for example.
On a more general note, what do you other Linux players expect from a Linux game?
if a bug arises from using proton, it would cause the same issue for users that are forced to use proton.
just click the button that builds for linux. build for as many platforms as you can. if you cant fix all of the bugs due to time, then you’ll become a better programmer for your next game and not make thise same mistakes <3
Well, it’s not a quick game made in 3 months and then I go on to the next. I fully intend to support it and give my players the best experience I can. So it’s not as simple as “click the export button”, I have to actually commit to support the builds.