Steam’s 30% cut on each purchase has been criticized over the years, especially with Steam’s market share being too large for many developers to ignore.
With all what they offer, 30% IMO is fair. It gets lower when you reach a certain amount too
Steam’s position in the market is a functional monopoly, but there have been challengers. The greatest example is the Epic Games Store, which started as just the launcher for Fortnite, then became a full-blown store in 2019 for third-party games. The Epic Games Store was light on features at first, and still doesn’t have many of the community-centric features in Steam, but it has a Steamworks-like multiplayer framework and other core functionality. Epic also doesn’t take as much money from game developers as Steam’s 30% cut.
Epic a challenger? LMAO “The greatest example is the Epic Games Store” yeah sure, they have nothing, quite literally.
Maybe I’m not seeing the whole picture, doesn’t steam host the game data? Push updates? Promote? Host Workshops if applicable? Use their bandwidth? Sync saves when applicable? Provide a community forum for the game? Allow players to connect easier?
With all what they offer, 30% IMO is fair. It gets lower when you reach a certain amount too
Epic a challenger? LMAO “The greatest example is the Epic Games Store” yeah sure, they have nothing, quite literally.
Maybe I’m not seeing the whole picture, doesn’t steam host the game data? Push updates? Promote? Host Workshops if applicable? Use their bandwidth? Sync saves when applicable? Provide a community forum for the game? Allow players to connect easier?
Sounds like that 30% goes a long way.
Is that cut too much to cover all those things?