minus-squareFarceOfWill@infosec.pubtoGames@lemmy.world•Deep Rock Galactic roguelike dev says innovation for innovation's sake is too expensive to survive: "We're a studio of 50 people with bills to pay"linkfedilinkEnglisharrow-up4·2 days agoThe draw from Skyrim and other ES games is wandering around and stumbling on cool stuff. They both removed wandering by having you fly your ship to a planet, and removed the cool stuff by making the planets procgen. It’s good fun exploring the cities and space stations but then that’s it. They designed out the entire game in favour of more procgen content. linkfedilink
The draw from Skyrim and other ES games is wandering around and stumbling on cool stuff.
They both removed wandering by having you fly your ship to a planet, and removed the cool stuff by making the planets procgen.
It’s good fun exploring the cities and space stations but then that’s it. They designed out the entire game in favour of more procgen content.