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Joined 2 years ago
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Cake day: July 9th, 2023

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  • True story. Am a controls engineer. I program stuff like the production processes for pharmaceuticals, F&B, etc.

    I come from a time where most games were single player you couldn’t pay to win. Not all games had cheat codes.

    What we did have were memory/hex editors, game files, .ini stuff.

    With what little instructions you could find online, you had to dig around and figure out where to find stuff and how to edit them so you got unlimited gold or super powerful equipment, etc and not crash the game at the same time.

    Little did I know, this built my foundations for controls programming and troubleshooting. There are so many parallels like using memory editors is so similar to our debugging software where we want to find individual parameters that aren’t behaving or communicating properly.