

There’s so much wasted potential in infinite, yet the core mechanics are pretty nailed down.
I’m astounded they released this multiplayer focused game with no betrayal booting or any form of in-game player reporting.
grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out
There’s so much wasted potential in infinite, yet the core mechanics are pretty nailed down.
I’m astounded they released this multiplayer focused game with no betrayal booting or any form of in-game player reporting.
I mean, it runs everything I need. But what is mainstream gaming to everyone else? Is it fortnite? Call of duty? Destiny 2? Pubg? Valorant? GTA? Battlefield? (weirdly a lot of shooters), Apex? Siege?
May not matter to people like us but they each command something to the effect of hundreds of thousands of concurrent players. Capable as Linux distros are for gaming (truly the best way to experience classic games) the anticheat situation is no less dire.
Absolutely no player moderation infrastructure whatsoever. It’s as if they never made a halo game before.
I recall some streamer lady getting relentlessly harrassed via lobby voice chat at the beginning of infinite’s life cycle. Zero recourse; there’s no in-game reporting function (the game directs you to the halo waypoint website, it’s a fully manual process, you supply the offending player’s name, you’re even expected to manually capture infractions via the (still) broken in-game theatre mode).
As for betrayal booting, I have a kind of roundabout theory. 343 in their infinite wisdom decided to disable player collision and friendly fire in the sandbox by default.
On one hand, this is behaviour in-line with contemporary shooters to prevent griefing. On the other hand, it’s entirely detrimental to sandbox immersion and can lead to bad habits when it comes to player positioning.
I suspect this change lead to the oversight of any player booting mechanism, though it’s still possible to team-kill via vehicle collisions.