The decline of the Steam games platform is inevitable, and there are already warning signs.

  • TurboHarbinger@feddit.cl
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    16 days ago

    That blog is just the worst. I haven’t seen any decent article since it appeared on lemmy a few months back. Nvm is the same 1yo article.

  • woelkchen@lemmy.world
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    16 days ago

    This is by a Apple fanboy who is disgruntled that Valve broke up with Macs (Steam is still available but updates like the HL1 remaster aren’t any longer). Yeah, send thoughts an prayers for a cult who buy overpriced computers with weak iGPUs that only recently learned to do some raytracing but understand no Vulkan or somewhat modern OpenGL.

    Apple has decided that gaming on Macs is about iPhone games on bigger screens and not about supporting cross-platform APIs and frameworks. Don’t blame any but Apple that your beloved platform is shit for gaming.

  • TrippyHippyDan@lemmy.world
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    16 days ago

    This coming from game journalism, which has just turned into a mouthpiece and constantly been used to lie about how good games are.

    Funny how the date of this article comes out around the time that Amazon is failing, Epic is failing, Ubisoft is failing, and they’re failing because they hate the people that they sell their products to, and they refuse to be user-friendly and user-focused.

    Steam isn’t perfect, but the reason why they’re a monopoly is they actually give a shit about gamers, unlike all of their competition.

    Gamers aren’t a product, they’re a user, and Steam understands that offering the voice to those people makes their product what it is. The more users they have, the more money they make. They don’t need to nickel and dime and squeeze.

    This is something that every single competitor they have had has just blatantly ignored.

    Cross posted from: https://lemmy.world/comment/15611343

    • ampersandrew@lemmy.world
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      16 days ago

      The likeliest explanation is that games press lie about how good games are and not that they just have a different opinion than you? Also, this isn’t even a major outlet. It’s just some guy’s blog, not even exclusively about games.

      • Alexstarfire@lemmy.world
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        16 days ago

        It’s definitely happened before, though I couldn’t say to what extent. The reason has been that if they rate games from major developers too poorly they stop getting access to their new games before release.

        I care very little about critics these days though, and it’s mostly for the reason you suggest, differing opinions. If they don’t like the same types of games I like, what good is their rating to me? I’m not taking the time to try to find a critic that has similar tastes as me.

  • Cris16228@lemmy.today
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    16 days ago

    Steam’s 30% cut on each purchase has been criticized over the years, especially with Steam’s market share being too large for many developers to ignore.

    With all what they offer, 30% IMO is fair. It gets lower when you reach a certain amount too

    Steam’s position in the market is a functional monopoly, but there have been challengers. The greatest example is the Epic Games Store, which started as just the launcher for Fortnite, then became a full-blown store in 2019 for third-party games. The Epic Games Store was light on features at first, and still doesn’t have many of the community-centric features in Steam, but it has a Steamworks-like multiplayer framework and other core functionality. Epic also doesn’t take as much money from game developers as Steam’s 30% cut.

    Epic a challenger? LMAO “The greatest example is the Epic Games Store” yeah sure, they have nothing, quite literally.

    • thermal_shock@lemmy.world
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      16 days ago

      Maybe I’m not seeing the whole picture, doesn’t steam host the game data? Push updates? Promote? Host Workshops if applicable? Use their bandwidth? Sync saves when applicable? Provide a community forum for the game? Allow players to connect easier?

      Sounds like that 30% goes a long way.

      Is that cut too much to cover all those things?