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14 hours agoI guess something Portal 2 lacked was the element of surprise.
I guess something Portal 2 lacked was the element of surprise.
it ain’t stupid if it works
I’d say that Portal 2 even improved the first one in every aspect.
I personally consider Disco Elysium very much a game (a way better role-playing gamer than most), because an “interactive story” is a game. Combat shouldn’t be a necessary condition. Planescape: Torment should have had the guts to scrap its lackluster combat and focus on its strengths.
Difficulty balance is especially hard for puzzle games, I guess. You can get a good estimate with lots of testing (ha!) with many participants, but even then you or me personally can be outliers.