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2 days agoDifficulty balance is especially hard for puzzle games, I guess. You can get a good estimate with lots of testing (ha!) with many participants, but even then you or me personally can be outliers.
Difficulty balance is especially hard for puzzle games, I guess. You can get a good estimate with lots of testing (ha!) with many participants, but even then you or me personally can be outliers.
I guess something Portal 2 lacked was the element of surprise.
it ain’t stupid if it works
I’d say that Portal 2 even improved the first one in every aspect.
I personally consider Disco Elysium very much a game (a way better role-playing gamer than most), because an “interactive story” is a game. Combat shouldn’t be a necessary condition. Planescape: Torment should have had the guts to scrap its lackluster combat and focus on its strengths.
Maybe he was hiding his phone because you were ogling at his screen that’s frankly none of your business.