• IndescribablySad@threads.net@sh.itjust.works
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    5 days ago

    My longest game of catan was 2 hours. I had a blast making deals, predicting the future needs of 5 other players, and ripping all of the wheat from their grubby little fingers. I can’t remember whether I had won, but I remember enjoying myself the entire time.

    My longest monopoly game, played by the official ruleset without any changes, was 8 hours. I was miserable for 3 hours and watching tv for 4. The first hour wasn’t fun, but at least things were happening. I won that game and my only gratification was the game ending.

    • evasive_chimpanzee@lemmy.world
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      5 days ago

      Oh yeah, don’t get me wrong, modern boardgames are way better. I’m just used to people doing stuff like adding money to the free space, and not auctioning properties.

      • andros_rex@lemmy.worldOP
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        5 days ago

        Adding money to the free space though at least gives you an opportunity to get back in the game. Admittedly, that’s how it extends the game, but the alternative is just the misery of slowly losing knowing that there’s nothing you can do.

        If I’m going to invest 8+ hours into a board game though, I’d rather Axis and Allies or a war game though. Even 8 hours of The Campaign for North Africa would probably be a better use of time than “does 2d6 say you win?”

        • HobbitFoot @thelemmy.club
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          5 days ago

          Adding money to the free space though at least gives you an opportunity to get back in the game.

          Which lengthens the game. Monopoly is best played as life; nasty, brutish, and short.

        • Hawke@lemmy.world
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          5 days ago

          the misery of slowly losing knowing that there’s nothing you can do

          Given that’s the entire point of the game, that seems like it achieves the objective. Why would you want to extend that phase of the game?

          • andros_rex@lemmy.worldOP
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            5 days ago

            As a family game - it makes sense to have that kind of “Mario Party” random bullshit that gives the worst player a chance to catch up. Sometimes the 6 year old deserves a break.

            I broke Clue when I was 10 - I figured out that you could fish for a specific item, place or person if you guess two of them that you’re holding. If no one can show you that card, you’ve confirmed the candlestick or whatever, and you also haven’t really revealed that much.

            Most of the classic family games suck. Life, Chutes and Ladders, Candyland are all “random number says you win!” Monopoly can get some life from being treated like a social/backstabbing game at least.

            • SuperNovaStar@lemmy.blahaj.zone
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              5 days ago

              I broke Clue when I was 10 - I figured out that you could fish for a specific item, place or person if you guess two of them that you’re holding. If no one can show you that card, you’ve confirmed the candlestick or whatever, and you also haven’t really revealed that much.

              To me, it sounds like you just didn’t have anyone competent to play with. If everyone is using this strategy, they’ll also be able to narrow down which cards you have, giving them more information.

        • captainlezbian@lemmy.world
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          4 days ago

          Yeah rubberbanding is great it’s just that in a game where the goal is to control all of the money and money is the fundamental unit of gameplay and ability to continue it can only make the game worse.

          The problem with monopoly is the non negotiable portion is the part that sucks and anything that improves or adds to the parts that can be fun does so by acting even more so on the part that sucks