So? I just want the games to run, I don’t care about that side of it at all, that side of it is essentially pointless to me. There were always workarounds anyway, what does it matter?
At that point you might as well not have a kernel level anti cheat and companies who insist on kernel level anti cheat will block wine. The only solutions I see are
Developers mainly use server side anti cheat
They make native Linux games
Distros provide a way to ensure a untainted (signed) kernel
User space level anticheat yes,kernel anticheat no and I actually happy about ,kernel level anticheat behaving literally like malware/rootkit
Kernel level anticheat that thinks it’s kernel level and runs in userspace is the best of both worlds though, is it not?
No, because then you can just run software cheats at kernel level which would be completely undetectable to userspace anti cheat
So? I just want the games to run, I don’t care about that side of it at all, that side of it is essentially pointless to me. There were always workarounds anyway, what does it matter?
At that point you might as well not have a kernel level anti cheat and companies who insist on kernel level anti cheat will block wine. The only solutions I see are
That would be a massive win in my book, kernel level anticheat is malware.
make it so that they can’t block wine without blocking windows and kernel level anticheat is gone