I feel like my “all-time favorite” changes depending on my mood, but if I had to pick just one, I’d probably go with The Witcher 3. That game just hit all the right notes—amazing story, incredible world-building, and so much stuff to do without feeling like pointless filler. Plus, the expansions were just as good, if not better than the base game.

What about you? Are you more into RPGs, shooters, or something else entirely?

  • celeste@kbin.earth
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    1 day ago

    One thing I really loved about it was even though the character models were as weird looking as you’d expect from the era, the backgrounds were beautiful and when i played it years later with more modern sensibilities, I still was fond of them. The story took advantage of the fact that the main character was an artist, so there were a number of colorful or visually interesting segments.

    The whole experience felt so vast, and even not being a child any more (which can make stories seem vast because of your own imagination), there still feels like there’s a lot to both worlds. And history to characters, just out of view.

    It also lives up pretty well to its name. There’s a lot of it. A lot of lore and locations and puzzles. Some of the puzzles are obtuse to the extreme, and silly. There’s one that’s almost legendarily bad, so it has that bit of history if you’re interested lol.

    It’s tough to say what’s nostalgia and what’s my preference and what’s genuinely great. You’d probably have to play it to find out!

    • Malix@sopuli.xyz
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      1 day ago

      the character models were as weird looking as you’d expect from the era

      Oh sure! Love the lowpoly/pre-rendered backgrounds aesthetic. The aliasing thing I mentioned earlier is just a “petpeeve” of mine, I can’t stand the jagged edges / lack of antialiasing. The rough pixel edges of the modes look so out of place when the pre-rendered backgrounds are so smoothly antialiased.

      Though, there’s an argument to be made that when playing in modern high resolution, the character models are a lot sharper than the upscaled/blurry backgrounds :D

      Some of the puzzles are obtuse to the extreme, and silly. There’s one that’s almost legendarily bad, so it has that bit of history if you’re interested lol.

      I guess same goes for pretty much every point&click adventure game, sometimes you just need to be in the same “headspace” as the puzzle designer to get it, otherwise you just don’t.

      But, sure I’m down for some history of a bad puzzle! I love obscure tidbits of old games.