if you thinking that a game even releasing in the same month as GTA6 won’t have a permanent impact on that games sales, you’re smoking the reefer.
Maybe they should stop trying to peddle bland-ass live service games that live and die by their players numbers then. A good solo game might take a hit to its initial sales but should recover in the long run.
A good solo game might take a hit to its initial sales but should recover in the long run.
It won’t though. This feel-good theory that if a game is “good” then it’ll just make the same amount of money it always would have otherwise is not supported by any real world evidence. And even the most hypothetically high quality, ethical, game making company is still a company in the end, and companies need to money to pay living wages and keep people employed making new games. And if the games they are putting out are high quality, they probably have competent leadership. And competent leadership isn’t going to gamble the future of their company and livelihoods of their employees on an unproven feel-good fantasy espoused only by people on Reddit and Lemmy who’ve never run a business before.
If the game is good, doesnt need an active playerbase to survive (ie isn’t entirely based on multiplayer), and the company is already reputable, it has no reasons to not sell decently in the long run. Also if an (already established) company’s future is jeopardized by a single game not doing well, I’m sorry but it’s not well managed. Ask me how I know.
That’s just not how these things work. Launch windows have a documented history of being uniquely impactful to the long term success of games, movies, even products. It would take some serious evidence to the contrary for you to claim otherwise.
Also if an (already established) company’s future is jeopardized by a single game not doing well, I’m sorry but it’s not well managed. Ask me how I know.
That’s not really here nor there. It also isn’t really true.
Maybe they should stop trying to peddle bland-ass live service games that live and die by their players numbers then. A good solo game might take a hit to its initial sales but should recover in the long run.
It won’t though. This feel-good theory that if a game is “good” then it’ll just make the same amount of money it always would have otherwise is not supported by any real world evidence. And even the most hypothetically high quality, ethical, game making company is still a company in the end, and companies need to money to pay living wages and keep people employed making new games. And if the games they are putting out are high quality, they probably have competent leadership. And competent leadership isn’t going to gamble the future of their company and livelihoods of their employees on an unproven feel-good fantasy espoused only by people on Reddit and Lemmy who’ve never run a business before.
If the game is good, doesnt need an active playerbase to survive (ie isn’t entirely based on multiplayer), and the company is already reputable, it has no reasons to not sell decently in the long run. Also if an (already established) company’s future is jeopardized by a single game not doing well, I’m sorry but it’s not well managed. Ask me how I know.
That’s just not how these things work. Launch windows have a documented history of being uniquely impactful to the long term success of games, movies, even products. It would take some serious evidence to the contrary for you to claim otherwise.
That’s not really here nor there. It also isn’t really true.
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