I feel like my “all-time favorite” changes depending on my mood, but if I had to pick just one, I’d probably go with The Witcher 3. That game just hit all the right notes—amazing story, incredible world-building, and so much stuff to do without feeling like pointless filler. Plus, the expansions were just as good, if not better than the base game.

What about you? Are you more into RPGs, shooters, or something else entirely?

  • Coelacanth@feddit.nu
    link
    fedilink
    English
    arrow-up
    2
    ·
    8 hours ago

    Like I said, the game itself on its store page claims to be a “detective game RPG” while in reality I would argue it’s barely any of those things. So a lot of people probably come into it with the wrong expectations. It’s more like a novel about love and loss, about addiction, depression and the past looming over the present like a grey ghost. It’s a story about finding hope in the midst of overwhelming nihilism. As someone who has struggled with all those things it hit incredibly close to home, and was the most meaningful experience I’ve ever had playing a video game.

    • ampersandrew@lemmy.world
      cake
      link
      fedilink
      English
      arrow-up
      3
      ·
      8 hours ago

      I don’t think I came to it with many expectations other than that people praised it for the writing, but I found the characters to nearly universally be abrasive and the story delivered via info dumps.

      • Ech@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        ·
        6 hours ago

        That’s not an inaccurate description. Though context is important - most of the characters know yours through behavior and actions that neither you or the character remember. A lot of the game is playing with how you handle that.

        • ampersandrew@lemmy.world
          cake
          link
          fedilink
          English
          arrow-up
          3
          ·
          6 hours ago

          True, but I hated the player character too, and I’d have appreciated a more elegant introduction to the world.

          • Coelacanth@feddit.nu
            link
            fedilink
            English
            arrow-up
            2
            ·
            4 hours ago

            I think that’s another thing as well, a lot of people go in with the idea that you can to some extent “play as yourself” like you do in many RPGs. And they get frustrated when they’re only given stupid or horrible dialogue options like “why would I ever say any of these things?!”. Because the game is actually rather restrictive in terms of roleplay: yes you can choose your flavour and variety of crazy but at the end of the day you’re always Harry, you’re always insane and damaged and you can’t change that.

            For me personally, I’m also an utter failure and I hate myself deeply, so maybe that’s why I easily resonated with the protagonist. And in the end, much of the actual story is about dealing with failure, about finding hope amidst despair and about overcoming and letting go of the past.

            • ampersandrew@lemmy.world
              cake
              link
              fedilink
              English
              arrow-up
              1
              ·
              4 hours ago

              I’m totally fine with playing a character who is always a shitty person, but when the world was littered with those characters, it was undesirable to spend any more time in it, especially considering my issues with the story’s delivery as well.

              • Coelacanth@feddit.nu
                link
                fedilink
                English
                arrow-up
                1
                ·
                2 hours ago

                I don’t know how far you got, but you might have gotten unlucky with who you spoke to in game. Lena, Anette, Tommy, Mañana and Roy are all immediately accessible for example and are all rather lovely people, providing some soft contrast to other more abrasive characters.

                Can’t say anything about the delivery of the content though. It’s certainly extremely info dumpy and text heavy - part of why I was saying to start with that it’s less than a game and more of a novel.

          • Ech@lemm.ee
            link
            fedilink
            English
            arrow-up
            3
            ·
            edit-2
            5 hours ago

            I can sympathize that. The whole game is intentionally bleak and rough, which can be pretty off putting (though it does make the few nice parts exceptionally nice). The devs made a pretty heavy handed choice to focus more on being confrontational art rather than being particularly accommodating to the player.